Table of Contents

## Name

gluCylinder - draw a cylinder

## C Specification

void gluCylinder( GLUquadric* quad,

        GLdouble base,
        GLdouble top,
        GLdouble height,
        GLint slices,
        GLint stacks )

eqn not supported

## Parameters

quad
  Specifies the quadrics object (created with gluNewQuadric).
base
  Specifies the radius of the cylinder at z = 0.
top
  Specifies the radius of the cylinder at z = height.
height
  Specifies the height of the cylinder.
slices
  Specifies the number of subdivisions around the z axis.
stacks
  Specifies the number of subdivisions along the z axis.

## Description

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at $ z ~=~ "height" $. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if top is set to 0.0, this routine generates a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

## See Also

gluDisk(3G) , gluNewQuadric(3G) , gluPartialDisk(3G) , gluQuadricTexture(3G) , gluSphere(3G)

Table of Contents

- Name
- C Specification
- Parameters
- Description
- See Also