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# The Qt Resource System

The Qt resource system is a platform-independent mechanism for storing binary files in the application's executable. This is useful if your application always needs a certain set of files (icons, translation files, etc.) and you don't want to run the risk of losing the files.

The resource system is based on tight cooperation between qmake, rcc (Qt's resource compiler), and QFile. It obsoletes Qt 3's `qembed` tool and the image collection mechanism.

## Resource Collection Files (.qrc)

`.qrc` The resources associated with an application are specified in a `.qrc` file, an XML-based file format that lists files on the disk and optionally assigns them a resource name that the application must use to access the resource.

Here's an example `.qrc` file:

    <!DOCTYPE RCC><RCC version="1.0">
    <qresource>
        <file>images/copy.png</file>
        <file>images/cut.png</file>
        <file>images/new.png</file>
        <file>images/open.png</file>
        <file>images/paste.png</file>
        <file>images/save.png</file>
    </qresource>
    </RCC>

The resource files listed in the `.qrc` file are files that are part of the application's source tree. The specified paths are relative to the directory containing the `.qrc` file. Note that the listed resource files must be located in the same directory as the `.qrc` file, or one of its subdirectories.

Resource data can either be compiled into the binary and thus accessed immediately in application code, or a binary resource can be created and at a later point in application code registered with the resource system.

By default, resources are accessible in the application under the same name as they have in the source tree, with a `:/` prefix. For example, the path `:/images/cut.png` would give access to the `cut.png` file, whose location in the application's source tree is `images/cut.png`. This can be changed using the `file` tag's `alias` attribute:

    <file alias="cut-img.png">images/cut.png</file>

The file is then accessible as `:/cut-img.png` from the application. It is also possible to specify a path prefix for all files in the `.qrc` file using the `qresource` tag's `prefix` attribute:

    <qresource prefix="/myresources">
        <file alias="cut-img.png">images/cut.png</file>
    </qresource>

In this case, the file is accessible as `:/myresources/cut-img.png`.

Some resources, such as translation files and icons, many need to change based on the user's locale. This is done by adding a `lang` attribute to the `qresource` tag, specifying a suitable locale string. For example:

    <qresource>
        <file>cut.jpg</file>
    </qresource>
    <qresource lang="fr">
        <file alias="cut.jpg">cut_fr.jpg</file>
    </qresource>

If the user's locale is French (i.e., QLocale::system().name() returns "fr_FR"), `:/cut.jpg` becomes a reference to the `cut_fr.jpg` image. For other locales, `cut.jpg` is used.

See the QLocale documentation for a description of the format to use for locale strings.

### External Binary Resources

For an external binary resource to be created you must create the resource data (commonly given the `.rcc` extension) by passing the -binary switch to rcc. Once the binary resource is created you can register the resource with the QResource API.

For example, a set of resource data specified in a `.qrc` file can be compiled in the following way:

    rcc -binary myresource.qrc -o myresource.rcc

In the application, this resource would be registered with code like this:

    QResource::registerResource("/path/to/myresource.rcc");

### Compiled-In Resources

For a resource to be compiled into the binary the `.qrc` file must be mentioned in the application's `.pro` file so that `qmake` knows about it. For example:Error parsing snippet. `qmake` will produce make rules to generate a file called `qrc_application.cpp` that is linked into the application. This file contains all the data for the images and other resources as static C++ arrays of compressed binary data. The `qrc_application.cpp` file is automatically regenerated whenever the `.qrc` file changes or one of the files that it refers to changes. If you don't use `.pro` files, you can either invoke `rcc` manually or add build rules to your build system.
Currently, Qt always stores the data directly in the executable, even on Windows and Mac OS X, where the operating system provides native support for resources. This might change in a future Qt release.

## Using Resources in the Application

In the application, resource paths can be used in most places instead of ordinary file system paths. In particular, you can pass a resource path instead of a file name to the QIcon, QImage, or QPixmap constructor:
The following code example is written in c++.

        cutAct = new QAction(QIcon(":/images/cut.png"), tr("Cu&t"), this);

See the Application example for an actual application that uses Qt's resource system to store its icons.

In memory, resources are represented by a tree of resource objects. The tree is automatically built at startup and used by QFile for resolving paths to resources. You can use a QDir initialized with ":/" to navigate through the resource tree from the root.

Qt's resources support the concept of a search path list. If you then refer to a resource with `:` instead of `:/` as the prefix, the resource will be looked up using the search path list. The search path list is empty at startup; call QDir::addResourceSearchPath() to add paths to it.

If you have resources in a static library, you might need to force initialization of your resources by calling Q_INIT_RESOURCE() with the base name of the `.qrc` file. For example:

    int main(int argc, char *argv[])
    {
        QApplication app(argc, argv);
        Q_INIT_RESOURCE(graphlib);
        ...
        return app.exec();
    }

Similarly, if you must unload a set of resources explicitly (because a plugin is being unloaded or the resources are not valid any longer), you can force removal of your resources by calling Q_CLEANUP_RESOURCE() with the same base name as above.