<class name="QMdiArea" doc="/**
&lt;p&gt;The &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; widget provides an area in which MDI windows are displayed.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; functions, essentially, like a window manager for MDI windows. For instance, it draws the windows it manages on itself and arranges them in a cascading or tile pattern. &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; is commonly used as the center widget in a &lt;a href=&quot;QMainWindow.html&quot;&gt;&lt;tt&gt;QMainWindow&lt;/tt&gt;&lt;/a&gt; to create MDI applications, but can also be placed in any layout. The following code adds an area to a main window:&lt;/p&gt;
&lt;pre&gt;        QMainWindow *mainWindow = new QMainWindow;
        mainWindow-&amp;gt;setCentralWidget(mdiArea);&lt;/pre&gt;
&lt;p&gt;Unlike the window managers for top-level windows, all window flags (Qt::WindowFlags) are supported by &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; as long as the flags are supported by the current widget style. If a specific flag is not supported by the style (e.g&amp;#x2e;, the WindowShadeButtonHint), you can still shade the window with showShaded().&lt;/p&gt;
&lt;p&gt;Subwindows in &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; are instances of &lt;a href=&quot;QMdiSubWindow.html&quot;&gt;&lt;tt&gt;QMdiSubWindow&lt;/tt&gt;&lt;/a&gt;. They are added to an MDI area with &lt;a href=&quot;QMdiArea.html#addSubWindow(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)&quot;&gt;&lt;tt&gt;addSubWindow&lt;/tt&gt;&lt;/a&gt;. It is common to pass a &lt;a href=&quot;QWidget.html#QWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)&quot;&gt;&lt;tt&gt;QWidget&lt;/tt&gt;&lt;/a&gt;, which is set as the internal widget, to this function, but it is also possible to pass a &lt;a href=&quot;QMdiSubWindow.html&quot;&gt;&lt;tt&gt;QMdiSubWindow&lt;/tt&gt;&lt;/a&gt; directly.The class inherits &lt;a href=&quot;QWidget.html#QWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)&quot;&gt;&lt;tt&gt;QWidget&lt;/tt&gt;&lt;/a&gt;, and you can use the same API as with a normal top-level window when programming. &lt;a href=&quot;QMdiSubWindow.html&quot;&gt;&lt;tt&gt;QMdiSubWindow&lt;/tt&gt;&lt;/a&gt; also has behavior that is specific to MDI windows. See the &lt;a href=&quot;QMdiSubWindow.html&quot;&gt;&lt;tt&gt;QMdiSubWindow&lt;/tt&gt;&lt;/a&gt; class description for more details.&lt;/p&gt;
&lt;p&gt;A subwindow becomes active when it gets the keyboard focus, or when &lt;a href=&quot;QWidget.html#setFocus()&quot;&gt;&lt;tt&gt;setFocus&lt;/tt&gt;&lt;/a&gt; is called. The user activates a window by moving focus in the usual ways. The MDI area emits the &lt;a href=&quot;QMdiArea.html#subWindowActivated(com.trolltech.qt.gui.QMdiSubWindow)&quot;&gt;&lt;tt&gt;subWindowActivated&lt;/tt&gt;&lt;/a&gt; signal when the active window changes, and the &lt;a href=&quot;QMdiArea.html#activeSubWindow()&quot;&gt;&lt;tt&gt;activeSubWindow&lt;/tt&gt;&lt;/a&gt; function returns the active subwindow.&lt;/p&gt;
&lt;p&gt;The convenience function &lt;a href=&quot;QMdiArea.html#subWindowList(com.trolltech.qt.gui.QMdiArea.WindowOrder)&quot;&gt;&lt;tt&gt;subWindowList&lt;/tt&gt;&lt;/a&gt; returns a list of all subwindows. This information could be used in a popup menu containing a list of windows, for example.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; provides two built-in layout strategies for subwindows: &lt;a href=&quot;QMdiArea.html#cascadeSubWindows()&quot;&gt;&lt;tt&gt;cascadeSubWindows&lt;/tt&gt;&lt;/a&gt; and &lt;a href=&quot;QMdiArea.html#tileSubWindows()&quot;&gt;&lt;tt&gt;tileSubWindows&lt;/tt&gt;&lt;/a&gt;. Both are slots and are easily connected to menu entries.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;%2E%2E/images/qmdiarea-arrange.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; The default scroll bar property for &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; is Qt::ScrollBarAlwaysOff.&lt;/p&gt;

@see &lt;a href=&quot;QMdiSubWindow.html&quot;&gt;&lt;tt&gt;QMdiSubWindow&lt;/tt&gt;&lt;/a&gt; */">
    <signal name="protected final void customContextMenuRequested(com.trolltech.qt.core.QPoint pos)" doc="/**
&lt;p&gt;This signal is emitted when the widget's &lt;a href=&quot;QWidget.html#contextMenuPolicy()&quot;&gt;&lt;tt&gt;contextMenuPolicy&lt;/tt&gt;&lt;/a&gt; is Qt::CustomContextMenu, and the user has requested a context menu on the widget. The position &lt;tt&gt;pos&lt;/tt&gt; is the position of the context menu event that the widget receives. Normally this is in widget coordinates. The exception to this rule is &lt;a href=&quot;QAbstractScrollArea.html#QAbstractScrollArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QAbstractScrollArea&lt;/tt&gt;&lt;/a&gt; and its subclasses that map the context menu event to coordinates of the viewport()&lt;/tt&gt; .&lt;/p&gt;
&lt;dl&gt;
&lt;dt&gt;&lt;b&gt;Compatible Slot Signatures:&lt;/b&gt;&lt;/dt&gt;
&lt;dd&gt;&lt;tt&gt;void mySlot(com.trolltech.qt.core.QPoint pos)&lt;/tt&gt;&lt;/dd&gt;
&lt;dd&gt;&lt;tt&gt;void mySlot()&lt;/tt&gt;&lt;/dd&gt;
&lt;/dl&gt;
&lt;dl&gt;
&lt;dt&gt;&lt;b&gt;See Also:&lt;/b&gt;&lt;/dt&gt;
&lt;dd&gt;&lt;a href=&quot;QWidget.html#mapToGlobal(com.trolltech.qt.core.QPoint)&quot;&gt;&lt;tt&gt;mapToGlobal&lt;/tt&gt;&lt;/a&gt;, &lt;a href=&quot;QMenu.html&quot;&gt;&lt;tt&gt;QMenu&lt;/tt&gt;&lt;/a&gt;, &lt;a href=&quot;QWidget.html#contextMenuPolicy()&quot;&gt;&lt;tt&gt;contextMenuPolicy&lt;/tt&gt;&lt;/a&gt;&lt;/dd&gt;
&lt;/dl&gt;
 */"/>
    <signal name="protected final void subWindowActivated(com.trolltech.qt.gui.QMdiSubWindow arg__1)" doc="/**
&lt;p&gt;&lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; emits this signal after &lt;tt&gt;arg__1&lt;/tt&gt; has been activated. When &lt;tt&gt;arg__1&lt;/tt&gt; is 0, &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; has just deactivated its last active window, and there are no active windows on the workspace.&lt;/p&gt;
&lt;dl&gt;
&lt;dt&gt;&lt;b&gt;Compatible Slot Signatures:&lt;/b&gt;&lt;/dt&gt;
&lt;dd&gt;&lt;tt&gt;void mySlot(com.trolltech.qt.gui.QMdiSubWindow arg__1)&lt;/tt&gt;&lt;/dd&gt;
&lt;dd&gt;&lt;tt&gt;void mySlot()&lt;/tt&gt;&lt;/dd&gt;
&lt;/dl&gt;
&lt;dl&gt;
&lt;dt&gt;&lt;b&gt;See Also:&lt;/b&gt;&lt;/dt&gt;
&lt;dd&gt;&lt;tt&gt;QMdiArea::activeSubWindow&lt;/tt&gt;&lt;/dd&gt;
&lt;/dl&gt;
 */"/>
    <method name="public QMdiArea(com.trolltech.qt.gui.QWidget parent)" doc="/**
&lt;p&gt;Constructs an empty mdi area. &lt;tt&gt;parent&lt;/tt&gt; is passed to &lt;a href=&quot;QWidget.html#QWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)&quot;&gt;&lt;tt&gt;QWidget&lt;/tt&gt;&lt;/a&gt;'s constructor.&lt;/p&gt;
 */"/>
    <method name="public QMdiArea()" doc="/**
&lt;p&gt;Equivalent to &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt;(0). */"/>
    <method name="public final void activateNextSubWindow()" doc="/**
&lt;p&gt;Gives the keyboard focus to the next window in the list of child windows. The windows are activated in the order in which they are created (&lt;a href=&quot;QMdiArea.html#WindowOrder-enum&quot;&gt;&lt;tt&gt;CreationOrder&lt;/tt&gt;&lt;/a&gt;).&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#activatePreviousSubWindow()&quot;&gt;&lt;tt&gt;activatePreviousSubWindow&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void activatePreviousSubWindow()" doc="/**
&lt;p&gt;Gives the keyboard focus to the previous window in the list of child windows. The windows are activated in the order in which they are created (&lt;a href=&quot;QMdiArea.html#WindowOrder-enum&quot;&gt;&lt;tt&gt;CreationOrder&lt;/tt&gt;&lt;/a&gt;).&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#activateNextSubWindow()&quot;&gt;&lt;tt&gt;activateNextSubWindow&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final com.trolltech.qt.gui.QMdiSubWindow activeSubWindow()" doc="/**
&lt;p&gt;Returns a pointer to the current active subwindow. If no window is currently active, 0 is returned.&lt;/p&gt;
&lt;p&gt;Subwindows are treated as top-level windows with respect to window state, i.e&amp;#x2e;, if a widget outside the MDI area is the active window, no subwindow will be active. Note that if a widget in the window in which the MDI area lives gains focus, the window will be activated.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#setActiveSubWindow(com.trolltech.qt.gui.QMdiSubWindow)&quot;&gt;&lt;tt&gt;setActiveSubWindow&lt;/tt&gt;&lt;/a&gt;
@see &lt;tt&gt;Qt::WindowState&lt;/tt&gt; */"/>
    <method name="public final com.trolltech.qt.gui.QMdiSubWindow addSubWindow(com.trolltech.qt.gui.QWidget widget, com.trolltech.qt.core.Qt.WindowFlags flags)" doc="/**
&lt;p&gt;Adds &lt;tt&gt;widget&lt;/tt&gt; as a new subwindow to the MDI area. If &lt;tt&gt;flags&lt;/tt&gt; are non-zero, they will override the flags set on the widget.&lt;/p&gt;
&lt;p&gt;The &lt;tt&gt;widget&lt;/tt&gt; can be either a &lt;a href=&quot;QMdiSubWindow.html&quot;&gt;&lt;tt&gt;QMdiSubWindow&lt;/tt&gt;&lt;/a&gt; or another &lt;a href=&quot;QWidget.html#QWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)&quot;&gt;&lt;tt&gt;QWidget&lt;/tt&gt;&lt;/a&gt; (in which case the MDI area will create a subwindow and set the &lt;tt&gt;widget&lt;/tt&gt; as the internal widget).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Once the subwindow has been added, its parent will be the &lt;i&gt;viewport widget&lt;/i&gt; of the &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;pre&gt;        QMdiArea mdiArea;
        QMdiSubWindow *subWindow1 = new QMdiSubWindow;
        subWindow1-&amp;gt;setWidget(internalWidget1);
        subWindow1-&amp;gt;setAttribute(Qt::WA_DeleteOnClose);
        mdiArea.addSubWindow(subWindow1);

        QMdiSubWindow *subWindow2 =
            mdiArea.addSubWindow(internalWidget2);&lt;/pre&gt;
&lt;p&gt;When you create your own subwindow, you must set the Qt::WA_DeleteOnClose widget attribute if you want the window to be deleted when closed in the MDI area. If not, the window will be hidden and the MDI area will not activate the next subwindow.&lt;/p&gt;
&lt;p&gt;Returns the &lt;a href=&quot;QMdiSubWindow.html&quot;&gt;&lt;tt&gt;QMdiSubWindow&lt;/tt&gt;&lt;/a&gt; that is added to the MDI area.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#removeSubWindow(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;removeSubWindow&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final com.trolltech.qt.gui.QMdiSubWindow addSubWindow(com.trolltech.qt.gui.QWidget widget)" doc="/**
&lt;p&gt;Equivalent to &lt;a href=&quot;QMdiArea.html#addSubWindow(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)&quot;&gt;&lt;tt&gt;addSubWindow&lt;/tt&gt;&lt;/a&gt;(&lt;tt&gt;widget&lt;/tt&gt;, 0). */"/>
    <method name="public final com.trolltech.qt.gui.QBrush background()" doc="/**
&lt;p&gt;Returns the background brush for the workspace.&lt;/p&gt;
&lt;p&gt;This property sets the background brush for the workspace area itself. By default, it is a gray color, but can be any brush (e.g&amp;#x2e;, colors, gradients or pixmaps).&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#setBackground(com.trolltech.qt.gui.QBrush)&quot;&gt;&lt;tt&gt;setBackground&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void cascadeSubWindows()" doc="/**
&lt;p&gt;Arranges all the child windows in a cascade pattern.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#tileSubWindows()&quot;&gt;&lt;tt&gt;tileSubWindows&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void closeActiveSubWindow()" doc="/**
&lt;p&gt;Closes the active subwindow.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#closeAllSubWindows()&quot;&gt;&lt;tt&gt;closeAllSubWindows&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void closeAllSubWindows()" doc="/**
&lt;p&gt;Closes all subwindows by sending a &lt;a href=&quot;QCloseEvent.html&quot;&gt;&lt;tt&gt;QCloseEvent&lt;/tt&gt;&lt;/a&gt; to each window. You may receive &lt;a href=&quot;QMdiArea.html#subWindowActivated(com.trolltech.qt.gui.QMdiSubWindow)&quot;&gt;&lt;tt&gt;subWindowActivated&lt;/tt&gt;&lt;/a&gt; signals from subwindows before they are closed (if the MDI area activates the subwindow when another is closing).&lt;/p&gt;
&lt;p&gt;Subwindows that ignore the close event will remain open.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#closeActiveSubWindow()&quot;&gt;&lt;tt&gt;closeActiveSubWindow&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final com.trolltech.qt.gui.QMdiSubWindow currentSubWindow()" doc="/**
&lt;p&gt;Returns a pointer to the current subwindow, or 0 if there is no current subwindow.&lt;/p&gt;
&lt;p&gt;This function will return the same as &lt;a href=&quot;QMdiArea.html#activeSubWindow()&quot;&gt;&lt;tt&gt;activeSubWindow&lt;/tt&gt;&lt;/a&gt; if the &lt;a href=&quot;QApplication.html&quot;&gt;&lt;tt&gt;QApplication&lt;/tt&gt;&lt;/a&gt; containing &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; is active.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#activeSubWindow()&quot;&gt;&lt;tt&gt;activeSubWindow&lt;/tt&gt;&lt;/a&gt;
@see &lt;tt&gt;QApplication::activeWindow&lt;/tt&gt; */"/>
    <method name="public final void removeSubWindow(com.trolltech.qt.gui.QWidget widget)" doc="/**
&lt;p&gt;Removes &lt;tt&gt;widget&lt;/tt&gt; from the MDI area. The &lt;tt&gt;widget&lt;/tt&gt; must be either a &lt;a href=&quot;QMdiSubWindow.html&quot;&gt;&lt;tt&gt;QMdiSubWindow&lt;/tt&gt;&lt;/a&gt; or a widget that is the internal widget of a subwindow. Note that the subwindow is not deleted by &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; and that its parent is set to 0.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#addSubWindow(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)&quot;&gt;&lt;tt&gt;addSubWindow&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void setActiveSubWindow(com.trolltech.qt.gui.QMdiSubWindow window)" doc="/**
&lt;p&gt;Activates the subwindow &lt;tt&gt;window&lt;/tt&gt;. If &lt;tt&gt;window&lt;/tt&gt; is 0, any current active window is deactivated.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#activeSubWindow()&quot;&gt;&lt;tt&gt;activeSubWindow&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void setBackground(com.trolltech.qt.gui.QBrush background)" doc="/**
&lt;p&gt;Sets the background brush for the workspace to &lt;tt&gt;background&lt;/tt&gt;.&lt;/p&gt;
&lt;p&gt;This property sets the background brush for the workspace area itself. By default, it is a gray color, but can be any brush (e.g&amp;#x2e;, colors, gradients or pixmaps).&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#background()&quot;&gt;&lt;tt&gt;background&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void setOption(com.trolltech.qt.gui.QMdiArea.AreaOption option, boolean on)" doc="/**
&lt;p&gt;If &lt;tt&gt;on&lt;/tt&gt; is true, &lt;tt&gt;option&lt;/tt&gt; is enabled on the MDI area; otherwise it is disabled. See &lt;a href=&quot;QMdiArea.html#AreaOption-enum&quot;&gt;&lt;tt&gt;AreaOption&lt;/tt&gt;&lt;/a&gt; for the effect of each option.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#AreaOption-enum&quot;&gt;&lt;tt&gt;AreaOption&lt;/tt&gt;&lt;/a&gt;
@see &lt;a href=&quot;QMdiArea.html#testOption(com.trolltech.qt.gui.QMdiArea.AreaOption)&quot;&gt;&lt;tt&gt;testOption&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void setOption(com.trolltech.qt.gui.QMdiArea.AreaOption option)" doc="/**
&lt;p&gt;Equivalent to &lt;a href=&quot;QMdiArea.html#setOption(com.trolltech.qt.gui.QMdiArea.AreaOption, boolean)&quot;&gt;&lt;tt&gt;setOption&lt;/tt&gt;&lt;/a&gt;(&lt;tt&gt;option&lt;/tt&gt;, true). */"/>
    <method name="protected final void setupViewport(com.trolltech.qt.gui.QWidget viewport)" doc="/**
&lt;p&gt;This slot is called by &lt;a href=&quot;QAbstractScrollArea.html#QAbstractScrollArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QAbstractScrollArea&lt;/tt&gt;&lt;/a&gt; after &lt;a href=&quot;QAbstractScrollArea.html#setViewport(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;setViewport&lt;/tt&gt;&lt;/a&gt; has been called. Reimplement this function in a subclass of &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt; to initialize the new &lt;tt&gt;viewport&lt;/tt&gt; before it is used.&lt;/p&gt;

@see &lt;a href=&quot;QAbstractScrollArea.html#setViewport(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;setViewport&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final java.util.List&lt;com.trolltech.qt.gui.QMdiSubWindow&gt; subWindowList(com.trolltech.qt.gui.QMdiArea.WindowOrder order)" doc="/**
&lt;p&gt;Returns a list of all subwindows in the MDI area. If &lt;tt&gt;order&lt;/tt&gt; is &lt;a href=&quot;QMdiArea.html#WindowOrder-enum&quot;&gt;&lt;tt&gt;CreationOrder&lt;/tt&gt;&lt;/a&gt; (the default), the windows are sorted in the order in which they were inserted into the workspace. If &lt;tt&gt;order&lt;/tt&gt; is &lt;a href=&quot;QMdiArea.html#WindowOrder-enum&quot;&gt;&lt;tt&gt;StackingOrder&lt;/tt&gt;&lt;/a&gt;, the windows are listed in their stacking order, with the topmost window as the last item in the list.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#WindowOrder-enum&quot;&gt;&lt;tt&gt;WindowOrder&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final java.util.List&lt;com.trolltech.qt.gui.QMdiSubWindow&gt; subWindowList()" doc="/**
&lt;p&gt;Equivalent to &lt;a href=&quot;QMdiArea.html#subWindowList(com.trolltech.qt.gui.QMdiArea.WindowOrder)&quot;&gt;&lt;tt&gt;subWindowList&lt;/tt&gt;&lt;/a&gt;(CreationOrder). */"/>
    <method name="public final boolean testOption(com.trolltech.qt.gui.QMdiArea.AreaOption opton)" doc="/**
&lt;p&gt;Returns true if &lt;tt&gt;opton&lt;/tt&gt; is enabled; otherwise returns false.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#AreaOption-enum&quot;&gt;&lt;tt&gt;AreaOption&lt;/tt&gt;&lt;/a&gt;
@see &lt;a href=&quot;QMdiArea.html#setOption(com.trolltech.qt.gui.QMdiArea.AreaOption, boolean)&quot;&gt;&lt;tt&gt;setOption&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="public final void tileSubWindows()" doc="/**
&lt;p&gt;Arranges all child windows in a tile pattern.&lt;/p&gt;

@see &lt;a href=&quot;QMdiArea.html#cascadeSubWindows()&quot;&gt;&lt;tt&gt;cascadeSubWindows&lt;/tt&gt;&lt;/a&gt; */"/>
    <method name="protected void childEvent(com.trolltech.qt.core.QChildEvent childEvent)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="public boolean event(com.trolltech.qt.core.QEvent event)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="public boolean eventFilter(com.trolltech.qt.core.QObject object, com.trolltech.qt.core.QEvent event)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="public com.trolltech.qt.core.QSize minimumSizeHint()" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="protected void paintEvent(com.trolltech.qt.gui.QPaintEvent paintEvent)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="protected void resizeEvent(com.trolltech.qt.gui.QResizeEvent resizeEvent)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="protected void scrollContentsBy(int dx, int dy)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="protected void showEvent(com.trolltech.qt.gui.QShowEvent showEvent)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="public com.trolltech.qt.core.QSize sizeHint()" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="protected void timerEvent(com.trolltech.qt.core.QTimerEvent timerEvent)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <method name="protected boolean viewportEvent(com.trolltech.qt.core.QEvent event)" doc="/**
&lt;p&gt;This function is reimplemented for internal reasons.&lt;/p&gt;
 */"/>
    <enum name="WindowOrder" doc="/**
&lt;p&gt;Specifies the order in which child windows are returned from &lt;a href=&quot;QMdiArea.html#subWindowList(com.trolltech.qt.gui.QMdiArea.WindowOrder)&quot;&gt;&lt;tt&gt;subWindowList&lt;/tt&gt;&lt;/a&gt;. The &lt;a href=&quot;QMdiArea.html#cascadeSubWindows()&quot;&gt;&lt;tt&gt;cascadeSubWindows&lt;/tt&gt;&lt;/a&gt; and &lt;a href=&quot;QMdiArea.html#tileSubWindows()&quot;&gt;&lt;tt&gt;tileSubWindows&lt;/tt&gt;&lt;/a&gt; functions follow this order when arranging the windows.&lt;/p&gt;
 */">
        <enum-value name="CreationOrder" doc="/**
&lt;p&gt;The windows are returned in the order of their creation&lt;/p&gt;
 */"/>
        <enum-value name="StackingOrder" doc="/**
&lt;p&gt;The windows are returned in the order in which they are stacked; the top-most window is last in the list.&lt;/p&gt;
 */"/>
</enum>
    <enum name="AreaOption" doc="/**
&lt;p&gt;This enum describes options that customize the behavior of the &lt;a href=&quot;QMdiArea.html#QMdiArea(com.trolltech.qt.gui.QWidget)&quot;&gt;&lt;tt&gt;QMdiArea&lt;/tt&gt;&lt;/a&gt;.&lt;/p&gt;
 */">
        <enum-value name="DontMaximizeSubWindowOnActivation" doc="/**
&lt;p&gt;When the active subwindow is maximized, the default behavior is to maximize the next subwindow that is activated. Set this option if you do not want this behavior.&lt;/p&gt;
 */"/>
</enum>
</class>
