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qsinterpreter.h

This is the verbatim text of the qsinterpreter.h include file. It is provided only for illustration; the copyright remains with Trolltech.


/****************************************************************************
** $Id$
**
** Definition of the QSInterpreter class.
**
** Copyright (C) 2001-2002 Trolltech AS.  All rights reserved.
**
** This file is part of the Qt Script for Applications framework (QSA).
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding a valid QSA Beta Evaluation Version license may use
** this file in accordance with the QSA Beta Evaluation Version License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about QSA Commercial License Agreements.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
*****************************************************************************/

#ifndef QSINTERPRETER_H
#define QSINTERPRETER_H

#include "qsaglobal.h"
#include "qsproject.h"

#include <qobject.h>
#include <qvariant.h>
#include <qobjectlist.h>

class QSProject;
class QSInterpreterPrivate;
class QuickInterpreter;
class QSObjectFactory;

struct QSA_EXPORT QSSignalHandler
{
    QObject *sender, *receiver;
    QString signal, function;
    bool operator==( const QSSignalHandler &sh ) const {
	return ( sh.sender == sender &&
		 sh.receiver == receiver &&
		 sh.signal == signal &&
		 sh.function == function );
    }
};

class QSA_EXPORT QSInterpreter : public QObject
{
    friend class QSProject;
    friend class QSWrapperFactory; // for access to interpreter()
    friend class QSObjectFactory;
    friend class QuickDebuggerFrontend;
    friend class QSInterfaceFactory;

    Q_OBJECT
    Q_ENUMS( ErrorMode )
    Q_PROPERTY( ErrorMode errorMode READ errorMode WRITE setErrorMode )

public:
    enum ErrorMode {
	Notify,
	AskForDebug,
	Debug,
	Nothing
    };

    QSInterpreter( QSProject * project=0 );
    virtual ~QSInterpreter();

    static QSInterpreter *defaultInterpreter();

    QVariant evaluate( const QString &code, QObject *context = 0 );
    QVariant call( const QString &function, const QValueList<QVariant> &
		   arguments, QObject *context = 0 );
    bool checkSyntax( const QString &code );

    void setErrorMode( ErrorMode m );
    ErrorMode errorMode() const;

    QObject *currentContext() const;

    // objects
    const QObjectList *objects() const;

    //void setProject( QSProject *project ); // #### not implemented yet
    QSProject* project() const;

    // signal handlers
    void addSignalHandler( QObject *sender, const char *signal,
			   QObject *receiver, const char *qtscriptFunction );
    void addSignalHandler( QObject *sender, const char *signal,
			   const char *qtscriptFunction );
    void removeSignalHandler( QObject *sender, const char *signal,
			      QObject *receiver, const char *qtscriptFunction );
    void removeSignalHandler( QObject *sender, const char *signal,
			      const char *qtscriptFunction );

    // code inspection
    QStringList functionsOf( const QString &context,
			     bool includeSignature = FALSE ) const;
    QStringList functionsOf( QObject *context,
			     bool includeSignature = FALSE ) const;
    QStringList globalFunctions( bool includeSignature = FALSE ) const;
    QStringList classes() const;
    QStringList classesOf( const QString &context ) const;
    QStringList classesOf( QObject *context ) const;
    QStringList globalClasses() const;
    QStringList variablesOf( const QString &context ) const;
    QStringList variablesOf( QObject *context ) const;
    QStringList globalVariables() const;

    bool isRunning() const;

public slots:
    void addObject( QObject *o );
    void removeObject( QObject *o );
    void clearObjects();
    void clear();
signals:
    void error( const QString &message, const QString &filename, int lineNumber );
    void error( const QString &message, QObject *context, const QString &filename, int lineNumber );

private:
    // disabled copy constructor and assignment operator
    QSInterpreter( const QSInterpreter & );
    QSInterpreter& operator=( const QSInterpreter & );

    // used by factory classes
    QuickInterpreter *interpreter() const;
    QSInterfaceFactory *interfaceFactory() const;

    void readdObjects();
    void readdEventHandlers();

private slots:
    void runtimeError( const QString &message, const QString &filename, int lineNumber );
    void runtimeError();
    void runFinished();
    void objectDestroyed( QObject *obj );

private:
    ErrorMode em;
    QSInterpreterPrivate *d;
    QSProject *proj;
    QuickInterpreter *quickinter;
    QObjectList appObjs;
    QValueList<QSSignalHandler> *signalHandlers;
    QSInterfaceFactory *ifaceFactory;

    uint running:1;
    uint hadError:1;
    uint blockErrors:1;
    uint needRerun:1;
};

inline bool QSInterpreter::isRunning() const
{
    return running;
}

#endif


Copyright © 2001-2003 TrolltechTrademarks
QSA version 1.0.0-beta2