Chat box example without using Event Server This chat box example is constructed as follows: - a Chat Server (Pyro object) handles the login/logoff process and keeps track of all chat channels and clients that are subscribed to each channel - The Chat Server itself implements the chatting and distributing of chat messages to all subscribers. It uses Pyro's oneway calls to improve performance and to avoid blocking. The chat client uses two threads, one for incoming chat messages, and one for reading and publishing the user's input. See also the 'callbacks' example. Many of the details shown there also apply here (oneway callback method, handling of killed callback clients, threading issues). [Your conclusion should be: unless you want more flexibility, use the Event Server if it can do the job!]