A relatively efficient (but still pure Perl 6) 3D math library, generated procedurally. Useful for anything from building a ray tracer to writing a twitch game to simulating simple physics. Currently supports 3-element vectors and 4x4 matrices. When building this module under JVM, you may need to add something along the lines of "-Xms500m -Xmx2g" in the perl6-j runner if you encounter out-of-memory errors.