It differs from classic turn-based strategy (TBS) games in that a
player who has suffered losses can still win. In most games, the
player who loses a unit has instantly fewer possibilities to win the
game. He can't recover his previous situation but he has to work with
what he has got. In OnSight, every player always has a theoretical
possibility of gaining more units and (possibly) a dominating position
in the game. This is possible because the game units in OnSight never
die; they only change sides. Even with a single unit against ten
opposing units, a player might still convert opposing units to his
side and thus obtain the dominating position.
Obtaining
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Help List | <ville@users.sourceforge.net> |
Developer List | <ville@users.sourceforge.net> |
Bug List | <ville@users.sourceforge.net> |
Maintainers |
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Developers |
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Contributors |
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Source repository | :pserver:anonymous@cvs.sourceforge.net:/cvsroot/onsight http://sourceforge.net/cvs/?group_id=33452 |
Interfaces | X Window System |
Source languages | C++ |
License verified by | Janet Casey <jcasey@gnu.org> on 2004-05-25 |
Entry compiled by | Janet Casey <jcasey@gnu.org> |
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