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It sorts each pixel as 'close' or distant' depending on it
relationship with its neighbors. This is then filtered through a
lookup table with 256 entries, one for each combination of
close/distant colored neighbors. Each entry describes how to mix the
colors of the source pixels from the 3x3 area to get interpolated
pixels of the filtered image. For each combination a vector
representation is created and rasterised with higher (3x) resolution
using anti-aliasing, and the result is stored in a lookup table.
Obtaining
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Help List | <maxim@hiend3d.com> |
Developer List | <maxim@hiend3d.com> |
Bug List | <maxim@hiend3d.com> |
Maintainers |
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Developers |
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Interfaces | X Window System |
Source languages | C++ |
Related programs | Scale2x |
License verified by | Janet Casey <jcasey@gnu.org> on 2004-01-29 |
Entry compiled by | Janet Casey <jcasey@gnu.org> |
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