The Attribute object. More...
#include <attributes.h>
The Attribute object.
The Attribute object is a union of structures, one for each of the various kinds of attribute (positional (P), structural (S), alignment, dynamic).
The "any" member allows the shared fields to be accessed even if it's not known what the type of the Attribute you're working with is.
Referenced by add_attribute(), attr_drop_attribute(), comp_drop_component(), component_full_name(), component_state(), compress_reversed_index(), compute_code_lengths(), ComputePrintStructures(), create_component(), declare_component(), declare_default_components(), decode_check_huff(), decompress_check_reversed_index(), describe_attribute(), describe_component(), describe_corpus(), do_attribute(), drop_component(), ensure_component(), find_attribute(), find_component(), get_id_at_position(), get_position_values(), get_print_attribute_values(), load_component(), main(), next_corpus_attribute(), OptimizeStringConstraint(), print_booltree(), print_evaltree(), print_mapping(), PrintAttributes(), PrintAttributesSimple(), RecomputeAL(), send_cqi_corpus_attributes(), setup_attribute(), sgml_print_output(), show_attribute_names(), show_basic_info(), show_position_values(), show_statistics(), showSurroundingStructureValues(), and VerifyVariable().
Referenced by attr_drop_attribute(), call_dynamic_attribute(), describe_attribute(), and nr_of_arguments().
Referenced by setup_attribute(), and structure_has_values().
int type |