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This example shows how to create your own widget, describes how to control the minimum and maximum sizes of a widget, and introduces widget names.
/**************************************************************** ** ** Qt tutorial 4 ** ****************************************************************/ #include <QApplication> #include <QFont> #include <QPushButton> class MyWidget : public QWidget { public: MyWidget(QWidget *parent = 0); }; MyWidget::MyWidget(QWidget *parent) : QWidget(parent) { setFixedSize(200, 120); QPushButton *quit = new QPushButton("Quit", this); quit->setGeometry(62, 40, 75, 30); quit->setFont(QFont("Times", 18, QFont::Bold)); connect(quit, SIGNAL(clicked()), qApp, SLOT(quit())); } int main(int argc, char *argv[]) { QApplication app(argc, argv); MyWidget widget; widget.show(); return app.exec(); }
class MyWidget : public QWidget { public: MyWidget(QWidget *parent = 0); };
Here we create a new class. Because this class inherits from QWidget, the new class is a widget and may be a top-level window or a child widget (like the QPushButton in the previous chapter).
This class has only one member, a constructor (in addition to the members it inherits from QWidget). The constructor is a standard Qt widget constructor; you should always include a similar constructor when you create widgets.
The first argument is its parent widget. To create a top-level window you specify a null pointer as the parent. As you can see, this widget defaults to be a top-level window.
The second argument is the widget's name. This is not the text that appears in the window's title bar or in the button. It is a name associated with a widget to make it possible to look up this widget later, and there is also a handy debugging function called QObject::dumpObjectTree() that will list a complete widget hierarchy.
MyWidget::MyWidget(QWidget *parent) : QWidget(parent)
The implementation of the constructor starts here. Like most widgets, it just passes on the parent and name to the QWidget constructor.
{ setFixedSize(200, 120);
Because this widget doesn't know how to handle resizing, we fix its size. In the next chapter, we will show how a widget can respond to resize event from the user.
QPushButton *quit = new QPushButton("Quit", this); quit->setGeometry(62, 40, 75, 30); quit->setFont(QFont("Times", 18, QFont::Bold));
Here we create and set up a child widget of this widget (the new widget's parent is this, i.e. the MyWidget instance).
Note that quit is a local variable in the constructor. MyWidget does not keep track of it; Qt does, and will automatically delete it when the MyWidget object is deleted. This is why MyWidget doesn't need a destructor. (On the other hand, there is no harm in deleting a child when you choose to. The child will automatically tell Qt about its imminent death.)
The QObject::setGeometry() call sets both the widget's screen position and the size. It is equivalent to calling QWidget::move() followed by QWidget::resize().
connect(quit, SIGNAL(clicked()), qApp, SLOT(quit())); }
The qApp pointer is a global variable declared in the <QApplication> header file. It points to the application's unique QApplication instance.
int main(int argc, char *argv[]) { QApplication app(argc, argv); MyWidget widget; widget.show(); return app.exec(); }
Here we instantiate our new child, set it to be the main widget, and execute the application.
This program is very similar in behavior to the previous one. The difference lies in the way we have implemented it. It does behave slightly differently, however. Just try to resize it to see.
Try to create another MyWidget object in main(). What happens?
Try to add more buttons or put in widgets other than QPushButton.
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