class PSound |
A class representing a sound.
![]() | Construction |
![]() | File functions |
![]() | Access functions |
![]() | Miscellaneous functions |
![]() | encoding Format code |
![]() | numChannels Number of channels eg mono/stereo |
![]() | sampleRate Samples per second |
![]() | sampleSize Number of bits per sample |
![]() | dwLastError Last error code for Load()/Save() functions |
![]() | formatInfo Full info on the format (platform dependent) |
Overrides from class PObject
Overrides from class PContainer
New functions for class
Common functions for containers
Run Time Type functions
I/O functions
Comparison functions
A class representing a sound. A sound is a highly platform dependent entity that is abstracted for use here. Very little manipulation of the sounds are possible.The most common sound to use is the static function Beep() which emits the system standard "warning" or "attention" sound.
All other values for the encoding are platform dependent.
Also note that not all possible files are playable by this library. No format conversions between file and driver are performed.
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